D&D New Edition: Hub Site

This is the central hub for all things related to D&D NE, a massive (and likely permanently unfinished) RPG project which attempts to merge the best features of several versions of Dungeons and Dragons into a single game. Feedback would be greatly appreciated.

The Links
Ability Scores

Races

Classes and Leveling
 * Martial
 * Barbarian
 * Fighter
 * Rogue
 * Arcane
 * Adept
 * Mageblade
 * Wizard
 * Divine
 * Avenger
 * Cleric
 * Paladin
 * Primal
 * Druid
 * Ranger
 * Shifter
 * Psionic
 * Incarnate
 * Monk
 * Psion

Skills

Feats

Magic

Prestige Paths

Game Rules

Equipment

Magical Items

Spells and Combat Maneuvers

Philosophy
Edition wars are a common theme in the D&D community. Everyone has their favorite version, for various reasons, but usually you can at least get people to admit that other editions of the game had their virtues. Our goal in the D&D NE project is to merge our (the developers') favorite aspects into a single game. We are entirely confident that this is possible, but since we're not exactly getting grant money for doing this, we aren't able to devote as much time to it as we would like. When this project goes three months without any updates, the problem is less likely to be creative difficulties than term papers. There are several features of each version of D&D that we've played that we want to see in D&D NE.


 * Deep, interesting character building and development. This stems from both D&D 3.5/Pathfinder and D&D 4E. We want characters to have lots of options, and we want them to be developing something new at every level. This means a new skill system which will look a bit different to people used to other versions of skills in D&D, and a more active vision for feats which gives them a better role in the game system than simply providing additional static bonuses to statistics.
 * Additional options for melee characters. Older editions of D&D made life very simple (and boring) for a melee character - most combats consisted of moving into melee and Full Attacking. Then the Book of Nine Swords and 4th Edition changed matters, giving fighters and barbarians something to do in combat besides "walk up and hit it". We hope to preserve these elements, particularly activated combat powers (in the form of combat maneuvers) and 4th Edition's Defender role mechanics.
 * Improved social dynamics. D&D has always struggled with its mechanics for social interaction - they have always been too basic to reasonably represent the complexities of a social situation. By drawing on our experiences with Shadowrun, we hope to make D&D's social skills a more interesting and integral part of the game. New mechanics emphasize the importance of barter and negotiation, and the Diplomacy skill will be heavily overhauled.

The People of D&D NE
Developers: Jonathan Freund, Matthew Oatman

Contributors/Consultants: Corwin Atwood-Stone, Gabbie Gibson, Tristan Vrolijk