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Advancement Table
All characters gain certain benefits from leveling up. In addition to advancement within their class, which lets them improve class abilities, characters receive the benefits listed on the table to the right.

Level Bonus: This scaling bonus represents the gradual improvement of an adventurer's combat abilities. Higher-level adventurers are simply more experienced in combat, with better reactions and better tactics. The level bonus is a fixed bonus to all attacks and defenses. The bonus is one-third of your character level, rounded down.

Feats: Feats are special tricks, tactics, and abilities that any adventurer can develop if they have the skills. Feats are discussed in more detail later, but they are a powerful tool for character customization. You gain a feat at first level, and another feat at every even-numbered level thereafter.

Ability Increases: Adventurers are not static creatures, but growing characters. As they level, their ability scores improve along with their other characteristics. At every third level, you may improve your ability scores, increasing two different scores of your choice by one point. At every ninth level, you instead increase four different scores by one point.

Action Feats: Action feats are a special type of feat which improve a character's action points. Heroes are defined in part by their ability to use action points, which allow them to succeed at extraordinary tasks. Action feats allow a character to specialize in certain kinds of heroic actions. At every seventh level, characters receive a bonus action feat.

Specialization: Specializations allow characters to grow into specific archetypal roles. Any hero can be an Adept, but only a few have the skills and inclinations to become Bards. Specializations grant characters new abilities and unique bonuses, though many offset those benefits with commensurate penalties. Specializations are discussed in greater detail later. Characters gain one specialization at 7th level, and one at 15th level.